Justin Burris
Justin founded Indie Fire Texas and built Virus Capsules from the first prototype to the Steam launch, including design, code, level tuning and the store page. He loves games you can learn in a minute and play for hours.
Who we are, how we started, and what we care about.
Indie Fire Texas started the way a lot of indie studios do: one person, one laptop, and a game idea that wouldn't go away. That idea turned into Virus Capsules, a puzzler built around the simple joy of lining up colors and watching a whole board clear.
We named the studio for the spark that gets a project going and the Texas grit it takes to finish one. Every game we make is designed, programmed, tested and shipped in-house, so the person who answers your support email is usually the same person who wrote the code.
We stay small on purpose. It keeps us close to players, lets us move fast, and means every detail gets a second look before it ships.
Justin founded Indie Fire Texas and built Virus Capsules from the first prototype to the Steam launch, including design, code, level tuning and the store page. He loves games you can learn in a minute and play for hours.
The brave folks who lost to level 9 over and over so you didn't have to.
Artist, musician or tester? We'd love to hear from you.
Get in touchNo ads, no loot boxes, no pay-to-win. You buy the game, you own the game.
A small game that feels great beats a big one that feels unfinished.
Bug reports and feedback go straight to the developer and shape every update.
First playable prototype of a capsule-matching puzzler.
The studio gets a name, and Virus Capsules gets its neon look.
Trailer, screenshots and the store page go public.
Virus Capsules releases on Steam.
Our second game, a 3D action RPG, is planned for release.